Input/Output¶
Takes the three different inputs, process the data and call the corresponding event. It also handles head transformation/navigation.
- class src.io.Base(parent)¶
Bases: src.base.Base
- enableHeadTrack(user)¶
Use Headtrack (instead of mouse) to control the scene Called from BlenderVR processor file
Parameters: user – BlenderVR User
- flashlightButton()¶
Flashlight button was pressed
- head_direction¶
Get the direction of the player’s head
Return type: mathutils.Vector (normalized)
- head_orientation¶
Get the direction of the player’s head
Return type: mathutils.Quaternion
- head_position¶
Get the direction of the player’s head
Return type: mathutils.Vector
- is_flashlight¶
- is_sonar¶
- loop()¶
- rockButton()¶
Rock button was pressed
- sonarButton()¶
Sonar button was pressed